![]() Magic: Determines damage output with weapons that scale with Magic.Daggers, swords, whips, sword whips, spears, poleaxes, reapers, bows, crossbows and flintlocks tend to scale well with Dexterity. Dexterity: Determines damage output with weapons that scale with Dexterity.Only weapons that scale with Strength will receive a (x1.5) damage bonus when 2-handing them. Greatswords, greathammers, greataxes, maces, axes, and hammers tend to scale well with Strength. Strength: Determines damage output with weapons that scale with Strength.The most common stats to base a build around are (please note that the weapon options below are general, meaning that there are certainly exceptions, such as a sword that scales better with Strength than Dexterity): Anyway, there’s nothing wrong with building a balanced character, but come late game when you really decide which weapons, armors, and tactics you like, you’ll wish you distributed your points more effectively. That being said, a sweet spot for Strength is 34 or 35 if you plan on only two handing your weapon, as that puts your strength around 50. Each stat soft-caps at 50 points, meaning that after a stat reaches 50, you’ll receive diminishing returns in your damage output for any point going into that stat after 50. Each weapon scales with at least one of these stats, meaning that it does more damage (scales better) the higher the corresponding stat is. Firstly, which stat (or stats) are you going to focus on? This is the most important aspect of the build as it governs which weapons you’ll be using. Okay, firstly, when you decide on what kind of build you want to make, you want to plan a few things. Feel free to skip this section if you’ve got a good grasp on how stats and builds work. This is information you probably already know, but I’m going to go over it again, because if nothing else, I’m thorough. I see posts pretty frequently wondering about builds, what weapons should be used, what challenging playthroughs they should try, etc… So I’ve put together this build guide designed to help you plan and play your next (or current) character. Some of the screen-filling bosses were tougher, but we could make up for the weakness in each other’s character builds.It’s me, that annoyingly helpful /u/Asuko_XIII here, with another (hopefully useful) post. Sure, some of the suffocatingly lonely atmosphere is lost, but since this already has a more arcadey feel, having a second player felt great. There’s no online co-op, but sitting and playing with a friend makes the game much more fun. After using an item called a Stone Sellsword at a sanctuary, a second player can choose from a character (as long as you already have another one created on your console). My brother and I played the majority of the game this way, and it was pleasant not having to deal with summoning each other before every fight. Salt and Sanctuary can be played entirely in co-op. If you alternate or are just patient, it’s much more effective. However, using too much of one of those causes an elemental imbalance, so spamming spells actually begin to hurt you. I could have gone with prayers for healing spells and holy damage, but magic’s use of fire and lightning seemed more effective. I found myself intrigued by the prospect of adding magic to my arsenal. At any time you can swap between two sets of weapons, which allowed me to be flexible. There’s a large number of upgradeable weapons and armor to customize your personal playstyle. This was my island, and anyone who lived here would worship the Three, my chosen divinity. Occasionally I found an already-established shrine dedicated to a God that I did not call mine own, and smashed it with frothing zealotry. These items aren’t rare, but having to think about what you want at each safe haven is a nice addition to the formula. Character progression is possible at any of them, but items are required to establish certain NPCs such as blacksmiths, merchants, or fast travel-enabling guides. These little hubs differ from Souls games in that they’re customizable. It didn’t take long to find my first bonfire sanctuary, where I created a shrine for my chosen religious order. ![]() ![]() A nearby old hermit called me a Saltborn and told me to seek sanctuary. ![]() The ship was attacked, and after fighting some lowly bandits, I faced a Cthulhu-esque nightmare beast called the Unspeakable Deep that killed me in one hit. I chose Hunter, as it’s equipped with a whip and flintlock pistol allowing me to act out my Bloodborne fantasies. After choosing a starting class, it all begins on a boat. ![]()
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